

We wanted a system that would allow new players to enjoy the game, while giving experienced veterans a worthy challenge. The procedural generation in Crossy Road is something we spent a lot of time tuning to get the right balance of difficulty and fun. How does the procedural generation work in your game? There are lots of other influences including Skylanders, DOTA 2, Disco Zoo, Temple Run, Subway Surfers, FEZ and Tiny Wings. The idea of combining Flappy Bird with Frogger popped into my head and Andy thought it was a great idea. While others aped the design of the game we just wanted to carry on that same spirit. The crazy success of Flappy Bird earlier this year was one of the key catalysts for creating the game and the alliteration in ‘Crossy Road’ was a wink toward Dong’s game. Crossy Road has some clear inspirations from arcade games like Frogger can you talk about other influences? The art was created with a brilliant tool called Qubicle. What language/framework are you using to build Crossy Road?Ĭrossy Road is built with Unit圓D and C#.
#ALL CROSSY ROAD SECRET CHARACTERS NEW 2017 PC#
I began making games for PC commercially in 2008 and now Crossy Road is my first mobile game.
#ALL CROSSY ROAD SECRET CHARACTERS NEW 2017 FREE#
I started with some basic visual tools, making free games as a hobby and for competitions. I became an independent developer in 2008 making games for PC first and then for mobile.Īndy: I've been making games since I was about 10. For my 8th birthday I was given a Commodore 64 and I played and made games with it for 10 years. Matt: Andy and I have both been creating games since we were just kids. Matt and I live about 90 minutes away from one another and so we did all of the development remotely, only meeting up once during the entire 12 weeks of development. We kept bouncing ideas backwards and forwards online and eventually found something that we both really liked. Matt and I first started talking about game ideas after GCAP 2013, an Australian game developer conference.

Left to Right: Ben Weatherall, Andy Sum, Matt Hall. Once Matt and I (Andy) realized that the game had potential we decided to form the company. Hipster Whale was formed midway through the development of Crossy Road. Can you give as a little background about yourself and the company? We sat down with the creators and asked them how they created it, what their plans are for the game, and where they see it going next.

It’s super addictive with a unique art style and rock solid gameplay. The best way to describe the game is a mix between frogger and flappy bird. Crossy Road is an incredibly popular game that recently launched on the Amazon Appstore.
